Musical gameplay. Experience, action and learning in the world of video games.

Project owner

Western Norway University of Applied Sciences, Department of Arts Education

Project period

August 2013 - December 2017

Project summary

Mål

To identify and examine musical practises and aspects of learning and identity in digital games and game culture.  

 

Om prosjektet

The purpose of this research is to investigate how musical agency can be constructed in playing video games and by being a part of the Internet game culture. This research is designed as an instrumental multiple case study consisting of three separate cases.  Each case represents a different way of interacting with music in the gaming context and is expected to provide a unique perspective on how musical agency can be constructed, as well as issues regarding learning and identity in the world of video games. The musical gameplay phenomenon is transnational, and the participants of the research are game music composers, fan artists, music game performers and game developers from different parts of the world.  The theoretical framework includes play and game theories as well as psychological, sociocultural and digital cultural perspectives on the concepts of game experience, learning, and culture.

Veiledere

Professor Lauri Väkevä, Sibelius Academy, University of the Arts Helsinki. Professor Andrew Brown, Queensland Conservatory of Music, Griffith University Førsteamanuensis Catharina Christophersen, Høgskolen i Bergen