Professor
Lykke Harmony Alara Guanio-Uluru
Field of work
Phd courses and supervision, MA courses and supervision
Literature and ethics, ecocriticism, cultural plant studies, videogame aesthetics, reading research
Literature and ethics, children's and YA literature, cultural plant studies, ecocriticism, game studies
- Literature and ethics, video game aesthetics, plant studies, the posthuman, ecocriticism, game studies, children's and YA literature, climate change fiction, video games, digital apps
Publications
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Pakk dem i boblepast. Gutta i trehuset med 65 etasjer tuller med trygghetsidealet.
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Thinking with and about plants in children's and young adult literature
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Ecocritical dialogues in teacher education.
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Introduksjon til økokritiske dialoger
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Økokritiske dialoger: Innganger til arbeid med bærekraft i lærerutdanningen
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Analyzing videogames as narrative and aesthetic experience
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«We feel the roots of this land beneath the soles of our bare feet»: Relationships to land, and trees, in Welcome to Country & The Rabbits
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Møt Agatha Crispie og Doris Pastinakk Intertekstuelle referanser og plantehumor i Rørvik og Aalbus Purriot-serie
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Planter i barne- og ungsomslitteratur
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Plants in literature: other or kin
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Samhandling med, og samtaler om, naturmiljøer i dataspill
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“We Feel the Roots of This Land Beneath the Soles of Our Bare Feet”: A Diffractive Reading of Plant Representation in Welcome to Country and The Rabbits
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26. Fantasy-litteratur. Samtale med litteraturvetar Lykke Guanio-Uluru
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Dataspill som danningsarena
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Spillestetikk. Om lyd og musikk i dataspill.
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Teaching children’s literature through critical plant studies: Reflections on the Phyto-Analysis Map
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The Reader as Player: Exploring the Notion of Aesthetic and Efferent Gaming
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Å se planter i barnelitteratur med nye øyne - et kart for litterær planteanalyse
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Digital danning: Dataspill som arena for selvrepresentasjon og lek med identitet(er)
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Barnelitterære landskapskonstruksjoner. Økokritiske lesninger av tre danningsfortellinger.
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Analysing Plant Representation in Children’s Literature: The Phyto-Analysis Map
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Klima, bærekraft og artsmangfold: Fremstillinger av planter i nordisk klimafiksjon for ungdom
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PLant Representation in Climate Fiction for Young Adults
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Plantekarakterer i et utvalg nordisk barnelitteratur.
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The Fantasy of Wilderness: Reconfiguring Heroism in the Anthropocene, Facing the Age of Ecocentrism
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The Reader as Player: Exploring the Notion of Aesthetic and Efferent Gaming Modes
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Vegetable Violence: The Agency, Personhood and Rhetorical Role of Vegetables in Andy Griffiths and Terry Denton’s The 52-Storey Treehouse
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"Visste du at niendeklassingers spillvalg i stor grad er individuelle?"
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Introduction: Plants in Children's and Young Adult Literature
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Plants in Children’s and Young Adult Literature
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Ecocritical Dialogues
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Embodying Environmental Relationship: A Comparative Ecocritical Analysis of Journey and Unravel
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THe Aesthetics of Video Gaming
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Analyse av digitale spill
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Dataspillestetikk: niendeklasseperspektiver.
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Fantasy i et historisk perspektiv,
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Paneldebatt. Øvelser i økokritisk tenkning.
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"Blir jeg god nok slår jeg Blodstrupmoen". Digitale spill som litteraturformidlingsarena.
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Climate Fiction for Young Adults: The Silence of Plants
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Climate Fiction in Nordic Landscapes
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Dataspill som estetisk praksis
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Digital Nature Representation: Ecocritical Perspectives on the Children’s App Kubbe Makes Shadow Theatre
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Digitale spill som litteraturformidlingsarena, førsteamanuensis Lykke Guanio-Uluru blir intervjuet av påtroppende faglig leder for forfatterutdanningen ved Norsk barnebokinstitutt Steffen Sørum
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Education for Sustainability: Developing Ecocritical Literature Circles in the Student Teacher Classroom
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Imagining Climate Change: The Representation of Plants in Three Nordic Climate Fictions for Young Adults.
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Reconfiguring the novel in a time of climate change
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Ecocritical Perspectives on Nordic Children's and Young Adult Literature
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Økokritisk litteratursirkel
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Skolens læreplan overser elevenes miljøengasjement
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Developing UK and Norwegian undergraduate students’ conceptions of personal social issues in young adult fiction through transnational reflective exchange
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Ecocritical Perspectives on Children's Texts and Cultures: Nordic Dialogues
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Introduction
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Book report. Plant Theory: Biopower and Vegetable Life (2016) by Jeffrey T. Nealon
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Developing Ecocritical Literature Circles
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Digitale spill og litterære verdener
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Fantasy
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Fantasy, the topos of wilderness and transhumanism: vampire ethics in Stephenie Meyer’s Twilight-series
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Fantasylitteratur for barn
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Feminine roller og maskulinitet. Performativt kjønn i Twilight og Hunger Games
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Plant-Human Hybridity in the Story World of Kubbe
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Posthumanism in Teacher Education: Human-Nature Relationships
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Science fantasy og det posthumane: Luridiumstyven av Bobbie Peers
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The Representation of Plants in Nordic Young Adult Climate Fiction
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How does asynchronous online literary exchange further intercultural dialogue?
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Book report Imagining Extinction: The Cultural Meanings of Endangered Species (2016) by Ursula K. Heise
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Developing Eco-Critical Literature Circles in the EFL Classroom
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Digital media, artist and plant: James Cameron’s Avatar – A Cure for Plant Blindness?
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Katniss Everdeen’s Posthuman Identity in Suzanne Collins’s Hunger Games Series: Free as a Mockingjay?
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Developing UK and Norwegian undergraduate students’ conceptions of contemporary issues in young adult fiction through literature circles and reflective exchange
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Barnelitteraturens lammende naturidyller
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Book report: "How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics (1999"
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Digital Nature. Crafting Pleasure in the Children's App Kubbe makes Shadow Theatre
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“Ecocentric, Bio-semiotic and Anthropocentric Perspectives on the Norwegian Children’s Narrative Kubbe makes Shadow Theatre"
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"Fortellerstrategier og leserhenvendelser i nordisk barnekrim: LasseMaja og Detektivbyrå nr. 2"
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Fri som en mockingjay: en posthumanistisk lesning av fuglen som symbol i Suzanne Collins' The Hunger Games-trilogi.
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Krig som spill
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Litteratur, krig og spill
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Real War in A Gameworld: Orson Scott Card's "Ender's Game", Terry Prachett's Only You Can Save Mankind and Suzanne Collins' The Hunger Games
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Spill som litterær opplevelse
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War, games, and the ethics of fiction
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Panel: Environmental fears 2 - To fear and care about nature
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Female focalizers and masculine Ideals: gender as performance in twilight and the hunger games
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Bokomslaget som tekstinngang og tolkningsressurs
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Ethics and Form in Fantasy Literature: Tolkien, Rowling and Meyer
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Etikk og narrativ form i Tolkiens Ringenes Herre og Rowlings Harry Potter-serie
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Best-selling Ethics: A Literary Analysis of Ethical Aspects of J.R.R. Tolkien’s The Lord of the Rings and J.K. Rowling’s Harry Potter series
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Doktoren svarer: Fantastiske verdier
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Harry Potter er en godtepose for din sjel
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Harry Potter is a goodie bag for the soul
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Harry Potter-serien: barnebok blir voksenroman
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Jakten på Harry Potters sjel
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Narrative Ethics in J. R. R. Tolkien's The Lord of the Rings
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Samtidas trollmenn
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Dumbledore's Ethos of Love in Harry Potter
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"Fantasy at the Beginning of Two Centuries: Tolkien's The Lord of the Rings and J. K. Rowling's Harry Potter series"
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"Literature and Ethics: the Emotional Link"
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"Narrative Ethics in the Fantasy Genre: an Exploration of Narrative Ethics in Tolkien's The Lord of the Rings"
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"Implied Ethics: Narrative Value Analysis Through the Concepts of Implied Author and Implied Reader"